Attach a pulse code
#include <sys/dispatch.h>
int pulse_attach( dispatch_t * dpp,
int flags,
int code,
int (* func)
( message_context_t * ctp,
int code,
unsigned flags,
void * handle ),
void * handle );
libc
The pulse_attach() function attaches a pulse code to a user-supplied function func. The same function func can also be used in message_attach(). When the resource manager receives a pulse that matches code, it calls func. This user-supplied function is responsible for doing any specific work needed to handle the pulse pointed to by ctp->msg.pulse. The handle passed to the function is the handle initially passed to pulse_attach(). The handle may be a device entry you want associated with the pulse code.
The pulse_attach() function is typically used to associate pulses generated by interrupt handlers or timers with a routine in the main of your resource manager. By examining ctp->rcvid, the func function can determine whether a pulse or message was received.
Currently, the following flags is defined in <sys/dispatch.h>:
If MSG_FLAG_ALLOC_PULSE is specified, the function returns the allocated pulse code; otherwise, it returns the code that's passed in. On failure, -1 is returned (errno is set).
#include <sys/dispatch.h>
#include <time.h>
#include <stdio.h>
#include <stdlib.h>
int my_func( ... ) {
...
}
int main( int argc, char **argv ) {
dispatch_t *dpp;
int flag = 0, code, mycode;
if ( ( dpp = dispatch_create() ) == NULL ) {
fprintf( stderr, "%s: Unable to allocate \
dispatch handle.\n",argv[0] );
return EXIT_FAILURE;
}
...
mycode = ...;
if ( (code = pulse_attach( dpp, flag, mycode,
&my_func, NULL)) == -1 ) {
fprintf ( stderr, "Failed to attach code %d.\n", mycode );
return 1;
}
/* else successfully attached a pulse code */
...
}
For examples using the dispatch interface, see dispatch_create(), message_attach(), resmgr_attach(), and thread_pool_create().
| Safety: | |
|---|---|
| Cancellation point | Yes |
| Interrupt handler | No |
| Signal handler | No |
| Thread | Yes |
message_attach(), pulse_detach()
"Components of a Resource Manager" section of the Writing a Resource Manager chapter in the Programmer's Guide.