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Send a message to a channel
#include <sys/neutrino.h> int MsgSend( int coid, const void* smsg, int sbytes, void* rmsg, int rbytes ); int MsgSend_r( int coid, const void* smsg, int sbytes, void* rmsg, int rbytes );
libc
The MsgSend() and MsgSend_r() functions are identical except in the way they indicate errors. See the Returns section for details.
These kernel calls send a message to a process's channel identified by coid. The connection coid is established by calling ConnectAttach(). The send data is taken from the buffer pointed to by smsg. The reply is placed in the buffer pointed to by rmsg. The number of bytes sent is given by sbytes, while the number of bytes in the reply is given by rbytes.
The number of bytes transferred is the minimum of that specified by both the sender and the receiver. The send data isn't allowed to overflow the receive buffer area provided by the receiver. The reply data isn't allowed to overflow the reply buffer area provided.
The sending thread becomes blocked waiting for a reply. If the receiving process has a thread which is RECEIVE-blocked on the channel, the transfer of data into its address space occurs immediately and the receiving thread is unblocked and made ready to run. The sending thread becomes REPLY-blocked. If there's no waiting threads on the channel, the sending thread becomes SEND-blocked and placed in a queue (perhaps with other threads). In this case the actual transfer of data doesn't occur until a receiving thread receives on the channel. At this point, the sending thread becomes REPLY-blocked.
MsgSend() is a cancellation point for the ThreadCancel() kernel call; MsgSendnc() isn't.
When a client sends a message to a remote server, the client is effectively sending the message via its local microkernel -- the network manager does the actual "work." The local network manager negotiates with the remote network manager and causes the message to be delivered there. However, the remote manager is the one that actually delivers the message to the server.
This message transfer from the remote manager to the server is accomplished via a special nonblocking message pass.
The only impact on the client is the latency of the message-passing operations. This is purely a function of the network link speed and the overhead associated with the protocol (i.e. npm-qnet for native networking) that io-net uses.
The client still remains blocked in its MsgSend(). And it unblocks only on account of a signal, a kernel timeout, or the completion of its function.
The only difference between the MsgSend() and MsgSend_r() functions is the way they indicate errors:
Safety: | |
---|---|
Cancellation point | Yes |
Interrupt handler | No |
Signal handler | Yes |
Thread | Yes |
ConnectAttach(),
MsgReceive(),
MsgReceivev(),
TimerTimeout(),
and all of the MsgSend*() functions
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