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About This Guide

The Graphics Drivers guide tells you how to use this software development kit to create your own graphics drivers.

For information about: See:
How Photon uses graphics drivers Introduction to Graphics Drivers
Graphics drivers Writing Your Own Driver
The entry points your driver provides, and macros and data it uses Graphics Driver API
Other useful functions Libraries
How to debug a graphics driver Debugging a Graphics Driver
Definitions of terms used in this guide Glossary

Note: You must use this SDK with QNX Neutrino 6.2.0 or later.

For general information about working with the DDK source code, see About Driver Development Kits.


Assumptions

We assume you have a basic familiarity with graphics cards, concepts, and terminology (e.g. pixels, spans, blitting, alpha-blending, chroma-keying, and raster operations).

You'll also need sufficient hardware documentation for your graphics chip in order to be able to program all the registers. A working knowledge of the C language is essential.


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