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The Graphics Drivers guide tells you how to use this software development kit to create your own graphics drivers.
For information about: | See: |
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How Photon uses graphics drivers | Introduction to Graphics Drivers |
Graphics drivers | Writing Your Own Driver |
The entry points your driver provides, and macros and data it uses | Graphics Driver API |
Other useful functions | Libraries |
How to debug a graphics driver | Debugging a Graphics Driver |
Definitions of terms used in this guide | Glossary |
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You must use this SDK with QNX Neutrino 6.2.0 or later.
For general information about working with the DDK source code, see About Driver Development Kits. |
We assume you have a basic familiarity with graphics cards, concepts, and terminology (e.g. pixels, spans, blitting, alpha-blending, chroma-keying, and raster operations).
You'll also need sufficient hardware documentation for your graphics chip in order to be able to program all the registers. A working knowledge of the C language is essential.
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